Frequent saves and fast loading times on Xbox Series X|S ensure this is a minor inconvenience, and prevents FH5 from going into Quick Resume. Until the situation improves, it's recommended that players force quit out of Forza Horizon 5 whenever they're doing playing. On top of this frustrating bug, Forza Horizon 5 joins many other online-connected games by not always cooperating with Xbox's Quick Resume feature, refusing to reconnect to online services properly after launch. Force quitting the application and restarting the game will fix the issue when re-entering the game. Playground Games has acknowledged a bug where audio on Xbox Series X|S consoles may disappear once starting from Quick Resume. Quick Resume issues on Xbox Series X|S consoles Crashes can also occur when first loading into the game, as Forza Horizon 5 plays the cinematic intro for your assigned Player House or Festival Site. Players report crashes occurring especially during any kind of loading screen, such as loading into a Race Event or online game mode. Post-launch hotfixes and patches have claimed to fix a number of crashing issues, but crashes can still occur even after these more recent releases. ![]() ![]() We recommend ensuring Forza Horizon 5 is installed on your internal hard drive for the best possible results and otherwise keeping an eye on official support channels for future updates. The closed nature of the Xbox console family makes it harder to find potential causes, with no official workarounds detailed at this time. Some Forza Horizon 5 players have reported crashes when playing on Xbox One and Xbox Series X|S. Updates and patches following FH5's launch may have fixed a lot of the underlying causes for these crashes, but players may still experience them periodically throughout play. You can check our full guide on Forza Horizon 5 crashes for more troubleshooting tips. Some anti-virus software packages may prevent the game from booting entirely, while other third-party programs may affect stability once in-game. Developer Playground Games has also published an extensive list of software that could impact overall stability and increase the chance of crashes. nothing really felt transformative, but the game is so beautiful already that i can't really complain, especially as a free upgrade.We recommend ensuring your PC meets the Forza Horizon 5 system requirements while running the latest version of Windows 10 or Windows 11. Overall, i always welcome upscaling upgrades to any and all games, and am especially happy when its as wide ranging as this one is, including both DLSS and FSR 2.2, along with the boosted raytracing and the DLAA to fuck around with. granted, this happened after i switched to 4K with DLSS performance (everything still maxed w/o raytracing) for a true stress test and could have been a result of running far beyond my card's VRAM, but neither of these glitches are ones i've come across before in my 120+ hours of play. Weirder still was another road texture glitch i faced near the end of my play session, this time the road ahead looking corrupted and becoming a weird cross hatch mess of grey, pixelated strands. after letting the settings be for a time and driving far enough away, they would eventually disappear, but i never dealt with that before. very weird, but could just be artifacting from me messing around with settings in quick succession. ![]() ![]() Oddly enough though, this update introduced a weird glitch into my game i haven't seen before personally but had heard about others having: weird black splotches all over the road surface, almost looking like shadows under the top road texture, between the painted lines and the bottoms of potholes but still visible. i'm no Alex Battaglia tho, so i'll wait for some DF coverage to see if anything else was changed. a welcome addition, no doubt, but one that still confuses me as to why it wasn't just an option in the first place. DLSS and FSR were comparable to me, with FSR noticeably being a bit fuzzier but giving about the same fps boost.ĭespite my hopes, the raytracing is kind of a bummer because it appears to just be the same car self-reflection RT that was already in the forzavista mode, as others have stated. To my eye, i honestly didn't notice any DLSS ghosting, but i could be jaded from playing a lot of Death Stranding, which had TERRIBLE DLSS ghosting unless you swapped the DLL file. turning DLSS off generally lost me ~10fps, but my GPU utilization isn't at 100% at this resolution so it's probably CPU bottlenecked. Running everything maxed out w/o raytracing on at 1440p with DLSS quality on a 2080 Super, i'd get around 80-90fps, dropping to the 70s when in the super dense forest area of the map.
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